

Some of the Reserved Names in Lua are as follows and cannot be used as variable or function names: and, for, or, break, function, repeat, do, if, return, else, in, then, else if, local, true, end, nil, until, false, not, while.Īssigning a value to a variable is done with the help of the assignment operator that is = the operator. NOTE: The names that begin with an underscore followed by the uppercase letters should be avoided, as they may be reserved for internal global Lua variables. The variable name can have underscores as a special characterĪs Lua programming language is case-sensitive the variable name TestVar and TESTVAR are two unique names.The variable name cannot have a space in between.The variable name cannot start with a digits.The variable name can be of any non-reserved string of letters.The rules in Lua variable naming are is mentioned below

Any data type, including numbers, texts, Booleans, and many others, can be used as a variable’s value.
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When we are used to Roblox Studio, the code runs fast.Ī variable is a container or memory region with a name and the ability to store a value. In Roblox, the coding language used is Lua, and it is the easiest coding language to learn. Lua has a safe environment, automatic memory management, and a good facility for handling strings and other types of data with dynamic size because it aims to provide what C is not good at, such as a good distance from the hardware, dynamic structures, no redundancies, and ease of testing and debugging. Lua is cross-platform because its C API is reasonably straightforward and its interpreter for compiled bytecode is built in ANSI C.
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It was designed from the beginning to be software that could be integrated with the code written in C and also with other conventional languages. Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes developed the extensible, lightweight Lua programming language as an internal project in 1993. Lua is an open-source language and it has its value across multiple platforms ranging from large server systems to small mobile applications.
